Inside are White River Supplies and some other items, only the White River Supplies are needed to finish the job. Once all the zombies have been eliminated you can return to the trader to complete the job.īuried Supplies job involves going to a specified area that is indicated by a yellow circle and digging until you find the Buried Supplies. Once you have obtained the White River Supplies you can return to the trader and complete the job.Ĭlear Zombie's job involves going to a specified building and eliminating all the zombies in the area. See Bartering for a much more in-depth explanation of these transactions.įetch jobs involve going to a specified building and searching for a hidden Courier Satchel, inside you will find White River Supplies. The price of the item is displayed in the top right corner of the menu in both cases. To sell an item select it in your inventory and press "Sell". To buy an item select it in the Trader's inventory and then press "Buy". (Now they can spawn anywhere as of Alpha 21.)Īll transactions are made with Dukes. The more towns and cities generated on a map the more traders there are. One trader will spawn on the outskirts of every town and city except abandoned Old West towns. The post can't be used as the base as the player can't place or destroy any blocks and is constantly thrown out during the night.Ĭurrently, this is the only location where Player Rentable Vending Machines can be found and rented. Other traders can be found by locating the White River Citizen flags inside the traders' walls, though some other POIs might have similar flags. Early in the game, the tutorial quest directs you to the nearest trader for safety and loot opportunities. However, you can loot containers and some furniture like bedrolls. These structures and their surroundings are indestructible, keeping both players and zombies out. On the Navezgane map, traders are listed as "Traider Joel's". They offer different items, and they restock at set intervals, as shown in the interface while talking to them. I like to have questing days where I just focus on busting out all of them that I can since I max out daring adventurer and get double item rewards.Traders are locations where you can buy and sell items for Duke's Casino Tokens. Hell I can complete a clear and fetch T3-4 in 5-10 real life minutes using melee for all but the hairiest spots. As it is I've been passing up on tier 5 quests because they seem to have been tuned into death traps that take more than a game day to complete and the rewards aren't noticeably better than running a tier 3-4, especially considering how fast you can knock out those easier quests. ![]() It'd make a logical sort of sense as well, since the trader would offer little reward for running an errand that is just a block or two away, but asking you to cross the map and kill a hundred zombies would be a much bigger ask. ![]() Maybe add an incentive to travel those long distances by increasing the reward based on the distance. As you move up to higher tier quests then the balance starts to shift to sending you places that are farther away. How about rather than limiting the distance from a trader the quest can be, weighting it so that closer PoI's of the appropriate tier are more likely to be chosen at the lower tiers.
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